![]() Also, keep the most important or weak Daughter the furthest away from The Suffering, as it should switch with her and prevent her from taking damage. Keeping all of the Daughters spread out will keep them from receiving damage from The Suffering as it uses Ordeal, and using strong attacks can make it hard for the boss to earn back its HP. Purity will reset the initiative to zero when The Suffering is at 60% health. ![]() Pain will restore 150 HP to The Suffering every time it is attacked, and Love will interrupt melee attacks and push the Daughters back. Place Daughters on the map where they shouldn’t be impacted repeatedly by ricochet beams. This makes it very important to take out the Corrupted Daughters and thin out the battlefield before this phase begins. Each beam coming from The Nucleus will cause 750 damage, and they will ricochet off of Daughters and enemy units to create four more beams spreading out from each victim. Infection is an attack that will need to charge and will affect Daughters on the map in a cross pattern. This triggers First Crack and resets the initiative to zero.Īt 60% of its health, The Nucleus will gain a new ability. The next phase can be reached quickly with this strategy. Blademasters and Scythedancers should be used to damage The Nucleus as much as possible so that the Daughters don’t have to continuously take damage as the battle wears on. Reanimation will summon Corrupted Daughters, and Reshaping will transform them into a Hopebreaker. Send in shieldbearers to slow it down and delay its turns, and, as a result, its teleportation abilities. While the damage isn’t excessive, changing position on the map can make strategizing difficult. Quill will need to dodge or defeat them while also looking out for Tylan and their Reader's attacks.Instinct will deal 250 damage to a nearby daughter and allow The Nucleus to teleport anywhere on the map. There will also be smaller enemies that continuously spawn until the end of the fight. Tylan will sweep back and forth across the arena while their Reader uses the red orb to strike at Quill. Once the bell falls, players can use Sword Dash to get back to the main platform. This will allow Quill to Sword Dash through the rope on the right side. ![]() It may take a few tries, but as long as Quill keeps moving, players should be able to reach the third and final phase of the boss fight.Īfter the cutscene, Moss: Book 2's Quill needs to use the Charged Chakram attack to destroy the orb on the platform that’s moving up and down on the left side of the screen. In the other two sections of the chase, Tylan will join in to quickly destroy the platforms with their sweep attack. The Reader will destroy the platforms in the first section as Quill runs across them. Quill needs to move fast across the wooden platforms in each section. There are three dioramas to run through to complete the chase sequence. ![]() Quill can go through the mirror on the other side to get to the chase section of the fight. Tylan’s Reader will appear, and a short cutscene will play before the door opens. ![]() The second phase of this game's difficult final boss fight will start after hitting Tylan with the Charged Hammer attack a second time. ![]()
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